Okami hd switch8/7/2023 ![]() ![]() No options appear to exist to change the text speed, but cutscenes can be skipped with the press of a button, which is convenient if this isn’t your first time playing it (like in my case).Įven if I think it might have been better off being a little shorter, Okami does make strides to keep the gameplay fresh, mostly because of the overall variety. The dialogue is also sluggish to display, which often slows down the pace. I had to fight with it a lot, especially when trying to line up the right angle for a paintbrush ability or attack. The camera is my biggest bone of contention, mostly controlled by the right analog stick and a shoulder button. ![]() It’s always nice to have more of a good thing and the finale of Okami is great, but it wears thin in the back half, even more so because age hasn’t been kind to it in some respects. Okami does that thing where you get about two dozen hours into the game and it feels like it’s the end and then - surprise - you still have a lot more to go. Although the resolution might not match past releases, the Switch version is stable, running at a consistent frame rate with no noticeable issues across the long adventure.Īnd long it is, almost too long. While it looks visually resplendent, the graphics here don’t come close to the recent PlayStation 4 and Xbox One releases that made use of 4K. The Switch version is not, however, the definitive version in totality of Okami. To boot, the HD rumble here is thoughtful and nice, but can be easily toggled off it it’s not your bag. Regardless, the options of analog, motion, and touch might make this the best realization of the paintbrush aspect of Okami. This can muck up gameplay if you’re not keeping the system still while playing handheld, but it’s overall a minor issue and might just be a limitation of the system itself. Weirdly, the motion controls stay on when the Joy-Con are attached to the system unless you deliberately switch them off in a menu. It feels great and even offers customization as to which Joy-Con (left or right) to map motion controls to. While it’s commonly been mapped to an analog stick, the Switch version makes use of the system for touch screen and motion-controlled painting options. Okami’s hook is that Ammy has the power of the Celestial Brush, which uses a magical paintbrush to draw ink over the world to interact with it. The story is relatively linear, though a variety of side quests help stave off some of the formulaic feelings. Ammy travels across the beautiful world, saving villagers, solving puzzles, fighting off foes, and prettying up the countryside. You play as the godly wolf Amaterasu who is trying to restore the world, which has been damaged by malevolent forces of the villainous Orochi. Our 10/10 review of the Wii port called it a “stunning game experience through and through.” It’s certainly still something special, taking Nintendo’s 3D Zelda formula and putting a unique and engaging spin on it. Putting the arresting art style and world aside, Okami for the most part holds up extraordinarily well for being a 3D game made over a decade ago.įor the uninformed, Okami is a Zelda-style game from Bayonetta and The Wonderful 101 creator Hideki Kamiya and a lot of the core that would go on to form PlatinumGames. The touch-up for modern consoles makes Okami look like I remembered, not as it actually was on PS2 or in its 2008 Wii port. The painterly cel-shaded look absolutely holds up 12 years after its PlayStation 2 debut, looking fantastic in HD whether on the TV or on the Switch screen. I had a prevalent thought constantly rattling around my mind while playing Okami HD on Switch: this game is gorgeous. ![]()
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